The always stunning view from Mt Cardigan - pictured are Mts. Moose, Holt's Ledge, Winslow Ledge, and Smarts
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A crowd of Dartmouth students clustered around the board of a wargaming simulation.

Dartmouth is all about trying something new, and for one day, I became the Prime Minister of Russia. 

Picture this: you're assigned a leadership role in a given country, you're provided with a limited pool of resources, and you're supplied with a secret set of objectives to complete. You're faced with countries each presented with their own scenario, and you have absolute freedom in the actions you choose to take. Diplomacy, trade, espionage, war—it's all on the table. 

This was essentially my starting point in the game Alliance, a wargaming simulator organized by the Dickey Center for International Understanding here at Dartmouth. As part of the Great Issues Scholars program (GIS), I had the opportunity to spend an entire Saturday working with fellow students to advance my country's position in the game. 

The event took place in partnership with wargaming professionals from the U.S. Naval War College in Newport, Rhode Island. Each nation had an advisor, and ours was David Sampson, a current professor who used to fly fighter jets in the Navy. 

Our nation was "Strong Nation," or Russia (as denoted by the flags on our neat name tags). The goal of the game is to increase your nation's "Status," and this is achieved by reaching your assigned goals. Professor Sampson made it clear from the very beginning that we had a very different role than many of the other nations. While South Korea, Japan, and the United States were tasked with innovating new technology and facilitating international peace, we had to stage invasions and utilize military force. 


Separate groups of students engaged in discussion during a wargaming simulation.
Professor Sampson briefed us on our objectives and how we may go about achieving those objectives (the Russian way)

I learned that this was a quite hard role to play. We staged a failed invasion of Japan, lost substantial amounts of resources, and lacked the means to rebuild a post-war Russia. I did learn, however, how complex and nuanced navigating international relationships can be. Each round was a whirlwind of talking faces, handshakes, and private meetings. I was overwhelmed by the amount of deals offered—deciding our next move was always the hardest part.


A view of the board during a wargaming simulation.
You can feel the tension!


Three students discuss options during a wargaming simulation.
Negotiations with Japan!

In the end, every nation increased its status to a respectable level (yes, even us, and our dedicated partner, China). Fortunately, another goal of the game is to keep all countries over a certain status threshold so that no nation is left behind (go international development!). Our objectives did in fact make advancing hard, since aggressive actions will by default provoke adverse reactions. Maybe we didn't come out on top, but we survived. 

For more information about the Great Issues Scholars Program, please visit this link!

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